New Firestorm Viewer story

The Firestorm Viewer Project have just released its take of the latest Linden Lab code, in readiness (we are told) for the advent of Server-Side Avatar Baking, among several other things. Firestorm 4.4.0 is just about the most sophisticated piece of code that I have ever used and there are still tricks that it can do that I have not yet uncovered.

As and when Linden Lab releases a viewer that can cope with the interest list bugs, no doubt we will need to upgrade once more. We must hope that it does not introduce as many regressions and bugs as this last change did.

One friend, whose computer uses an ATi card is very sad, since a lot of the regressions and bugs were concerned with fixes that had improved performance of those cards in previous viewers. Another, who was convinced that her ageing nVidia card was on its last legs, is delighted that the viewer performs better than ever on her machine.

For my part I am glad that the modest performance increase that I see is not tempered by any significant bugs. Some of the ancillary tools provided are aimed more at photographers and machinima makers, but they can also do wonders for your outlook on SL!

Some have levelled a charge of “bloatware” at the Project’s viewers. They ought to be forced to use the Linden V3 Viewer for a couple of weeks: they would then know what true “bloatware” is. While it is undoubtedly true that V3 viewers consume more processor cycles than V1 viewers and that non-SSE2 graphics cards will not run them, that is just how progress in technical matters goes. That which was adequate in 2008 is simply not adequate now and all people can do is save up and buy new and better equipment. LL will never, and should never, make an SL that will run well and give good graphical performance on weak or slow computers. That is just a fact of virtual life.

~ by Ayesha Askham-Ezvalt on April 24, 2013.

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